- Advert. Like an advert, except with beeps. (When did he stop doing these?)
- 16 Second Swarm. Melancholy horns over static fuzz. More reconstructed memories (what was happening in 1999?). Not a memory—a ghost (do the Hokey Cokey). Record scratch fades out, ambient shimmers fade in. 6’00” in…violins. Cellos. (A mourning.) Ágætis byrjun, abstracted. A call of alien animals across the highland hills.
- Grammatic Oil. Thumping, thrumming, all-consuming low humming. Not quite JBK-tribal but close. Electronic echolocation. All blends together into a coalescing, oppressive wall of noise. Which then fades out to
alien whisperingdistant alien shrieking.
- Drugged III. Back to the shoreline saxophonic well. Intro feels like a tension-riddled Japanese tea ceremony. Ambient swells kick in early. (Kyoto—outside of time—akin to the timeless London whose Thames bridge Gull jumped off in From Hell’s penultimate chapter. (A memory of an imaginary city.)) Sax from before, accentuated with guitar (see above). Fades out in favor of soundscapes and whalesong, the suite collapsing in on itself and reconstituting. Travis’ sax becomes disembodied from itself, as we drift slowly upward.
- Dwarf Artillery. Twitchy, glitchy, and full of radar. Voyage 34, Phase IV, if Brian was a conspiracy nut. (This time the paranoia is palpable.) (It has direction.) Distorted guitar ambience in the background in the midsection.
- Wide Open Killingfeld. Wind above metal shacks. Future civilization camping in amongst the ruins of ours—communicating in song (sounds like birds). Abstracted seagull calls. First part sounds the way a Lasse Hoile photograph looks. Radio static, rusted flagpoles. After this, only the mood.
A central concept of the first volume of Phonogram, the Gillen/McKelvie not-quite-love-letter to music nerdery, is the memory kingdom. It’s exactly what it says on the tin, a scene, something like Swinging London or Madchester or Britpop, as it exists in the culture’s collective memory.
Entering a memory kingdom isn’t shown to be exceptionally difficult, as it’s the natural extension of the sort of things people do when they listen to a ton of music that they associate with a particular time and place (eg. Burial and New York, Pendulum and Hong Kong, Space-Era Porcupine Tree and Taipei). There’s some ceremonial set and setting stuff that needs to be done in the beginning, but the core of the whole process is this: listen to something of that time and get into it. Everybody does that.
Bass Communion II presents itself as an invitation to do something similar. The transition point is pretty clearly the moment on the second track where the record static fades out and the barrier between the listener and the soundscape has been shattered, and we spend the rest of the album wandering aimlessly around a strange new world.
The kingdom we’ve entered, though, isn’t a collective memory, or even Wilson’s memory specifically. This is an oblique heterotopia; green England’s fields turned upside-down and inside-out, an ominous hellscape populated with bird-men and glitch-dogs and other, more alien creatures that hum and drone beyond the horizon. They go about their dark work not even knowing or caring you’re there, safe in the knowledge that if a tourist were to pierce the separation between worlds and stumble into theirs, you’d have no idea what they’re doing and would be too scared/dumbfounded to ask. You are a dream, wandering a world of dreams made real.
This is part of why music is magic. You may not be able to physically reach out and touch the glitch-beasts in the last track on the second disc, and they may not have existed in any meaningful sense before July of 1999, but there they are, to quote Alan Moore, real beyond refute, in all their grandeur and monstrosity. Steven Wilson sketched an entire world and packed it into 87 minutes of music, and you have filled in the details. A, uh, communion, if you will, between musician and listener.
But here’s the thing: there’s nothing inherent about Wilson’s soundscapes in this album, or even about Wilson as a musician, that allows this to happen. This is just an example of the magical properties of an aesthetic. Listen to a song, ideally one that carries a particular weight for you, and you’ll find this exact thing happening again. I’m doing it right now, with a different record, as I write this.
In other words, everybody does that.
- Bass Communion II
- Bass Communion I
- A Grapefruit in the World of Park. Based on Robert Fripp soundscape. Oscillating burbles come in so loud they make the surrounding radio antennas hum. Music which has a concrete effect upon the world. Metallic hum resolves to cello. Individual elements slowly stretched apart.
- Snakebird. Square Root of Sub remix. Spiritual sequel to Sleep, &c. Airships above a bog. At the center, a crystal shimmering. Mesmerizing. Drawing all in. Drugged reprise. Splashing, bitcrushed howling. Glitchy. Distorted beyond all recognition. Artificial, but very real and very threatening. But the brightness remains, beckoning. Something about the light’s true nature?